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Here is a list of all functions with links to the classes they belong to:
- a -
- AcquirePrefabInstance() : MegaCrush.Spawner.FusionAdapter.FusionPoolObjectProviderBehaviour, MegaCrush.Spawner.FusionAdapter.FusionPoolProvider
- ActivateWaveTrigger() : MegaCrush.Spawner.RuntimeSpawner
- ActivateWhenReady() : MegaCrush.Spawner.WaveTrigger
- Add() : MegaCrush.Spawner.PopulationTracker
- AddRegion() : MegaCrush.Spawner.RuntimeSpawner
- AddRuntimeSpawnerFullStack() : MegaCrush.Spawner.RuntimeSpawnerMenu
- AddSpawnpoint() : MegaCrush.Spawner.WaveTrigger
- AddToGrid() : MegaCrush.Spawner.SpawnHintRegistry
- AddWaveTrigger() : MegaCrush.Spawner.RuntimeSpawner
- AnchorMatchesTag() : MegaCrush.Spawner.SpecialEncounterManager
- ApplyMinMax() : MegaCrush.Spawner.MinMaxRangeDrawer
- ApplyPreset() : MegaCrush.Spawner.SpawnHintSettingsInspector
- ApplyStep() : MegaCrush.Spawner.SpawnDirector
- ApplyStepFromDirector() : MegaCrush.Spawner.RegionPopulationController
- ArmAgentForAuthority() : MegaCrush.Spawner.Samples.AIWanderPUN
- Attach() : MegaCrush.Spawner.NavMeshReadyEnabler
- AutoAdvance() : MegaCrush.Spawner.SpawnDirector
- AutoHideAfterSeconds() : MegaCrush.Spawner.Samples.UpdateWaveInfo
- Awake() : MegaCrush.Spawner.FusionAdapter.FusionPoolObjectProviderBehaviour, MegaCrush.Spawner.FusionAdapter.Samples.FusionBootstrap, MegaCrush.Spawner.NavMeshReadyEnabler, MegaCrush.Spawner.RegionPopulationController, MegaCrush.Spawner.RuntimeSpawner, MegaCrush.Spawner.Samples.CharController_Fusion, MegaCrush.Spawner.Samples.CharControllerPUN, MegaCrush.Spawner.Samples.DemoController, MegaCrush.Spawner.Samples.SimpleMotionAnimator, MegaCrush.Spawner.Samples.TriggerActivateResetMonitor, MegaCrush.Spawner.Samples.UpdateWaveInfo, MegaCrush.Spawner.SpawnerDiagnosticsHUD, PunBootstrap