Runtime Spawner
1.5.1
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all functions with links to the classes they belong to:
- d -
DeactivateWaveTrigger() :
MegaCrush.Spawner.RuntimeSpawner
DebugCountAll() :
MegaCrush.Spawner.SpawnHintRegistry
DeferWaveUntilInitialized() :
MegaCrush.Spawner.RuntimeSpawner
Despawn() :
MegaCrush.Spawner.BasicSpawnHandle
,
MegaCrush.Spawner.ISpawnHandle
,
MegaCrush.Spawner.RuntimeSpawner
DespawnAll() :
MegaCrush.Spawner.Samples.DemoController
DespawnAllSpawned() :
MegaCrush.Spawner.RuntimeSpawner
DespawnInternal() :
MegaCrush.Spawner.RuntimeSpawner
Destroy() :
MegaCrush.Spawner.PunAdapter.PUNPoolPrefabProvider
DoCulling() :
MegaCrush.Spawner.RuntimeSpawner
DrawColliderWarnings() :
MegaCrush.Spawner.LocalAreaSpawnerInspector
DrawRuntimePanel() :
MegaCrush.Spawner.LocalAreaSpawnerInspector
DrawRuntimeTools() :
MegaCrush.Spawner.RegionPopulationControllerInspector
DrawSelectedGizmo() :
MegaCrush.Spawner.SpawnHintPointInspector
DrawWorldExtents() :
MegaCrush.Spawner.RuntimeSpawner
DropdownToMode() :
MegaCrush.Spawner.FusionAdapter.Samples.FusionBootstrap
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1.10.0