Runtime Spawner
1.0.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all properties with links to the classes they belong to:
ActiveWave :
MegaCrush.Spawner.WaveTrigger
CullDistance :
MegaCrush.Spawner.RuntimeSpawner
CustomRegionSpawners :
MegaCrush.Spawner.LocalAreaSpawner
DrawExtents :
MegaCrush.Spawner.RuntimeSpawner
GlobalSpawners :
MegaCrush.Spawner.RuntimeSpawner
IsActivated :
MegaCrush.Spawner.WaveTrigger
LogSpawnEntries :
MegaCrush.Spawner.RuntimeSpawner
MaxGlobalObjectCount :
MegaCrush.Spawner.RuntimeSpawner
MaxObjectCount :
MegaCrush.Spawner.LocalAreaSpawner
MinGlobalObjectCount :
MegaCrush.Spawner.RuntimeSpawner
MinObjectCount :
MegaCrush.Spawner.LocalAreaSpawner
MinSpawnRange :
MegaCrush.Spawner.RuntimeSpawner
NavmeshAreas :
MegaCrush.Spawner.RuntimeSpawner
PlayerTag :
MegaCrush.Spawner.RuntimeSpawner
RestrictToNavmeshAreas :
MegaCrush.Spawner.LocalAreaSpawner
SpawnedObjects :
MegaCrush.Spawner.RuntimeSpawner
SpawnRegions :
MegaCrush.Spawner.RuntimeSpawner
ThisCollider :
MegaCrush.Spawner.LocalAreaSpawner
TriggerZone :
MegaCrush.Spawner.WaveTrigger
UseGlobalSpawners :
MegaCrush.Spawner.RuntimeSpawner
UseInternalCulling :
MegaCrush.Spawner.RuntimeSpawner
UseRegionSpawners :
MegaCrush.Spawner.RuntimeSpawner
UseWaveSpawners :
MegaCrush.Spawner.RuntimeSpawner
WaveSpawner :
MegaCrush.Spawner.WaveTrigger
WaveSpawnPoints :
MegaCrush.Spawner.WaveTrigger
WaveTriggers :
MegaCrush.Spawner.RuntimeSpawner
WorldSizeVector2 :
MegaCrush.Spawner.RuntimeSpawner
WorldSizeVector3 :
MegaCrush.Spawner.RuntimeSpawner
Generated by
1.10.0