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Runtime Spawner 1.5.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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This is the complete list of members for MegaCrush.Spawner.ISpawnLocator, including all inherited members.
| Configure(LayerMask mask, float minSpawnRange, float cullDistance, string[] navmeshAreas) | MegaCrush.Spawner.ISpawnLocator | |
| ConfigureHints(bool enabled, SpawnHintSettings settings) | MegaCrush.Spawner.ISpawnLocator | |
| FindForGlobal(Vector3 playerPos, ref Pcg32 rng) | MegaCrush.Spawner.ISpawnLocator | |
| FindForGlobal(Vector3 playerPos) | MegaCrush.Spawner.ISpawnLocator | |
| FindForRegion(Bounds regionBounds, float regionHeight, Vector3 playerPos, ref Pcg32 rng) | MegaCrush.Spawner.ISpawnLocator | |
| FindForRegion(Bounds regionBounds, float regionHeight, Vector3 playerPos) | MegaCrush.Spawner.ISpawnLocator | |
| FindForWave(Transform anchor, float range, Vector3 playerPos, string[] tags, ref Pcg32 rng) | MegaCrush.Spawner.ISpawnLocator | |
| FindForWave(Transform spawnPoint, float spawnRange, Vector3 playerPos, string[] hintTags=null) | MegaCrush.Spawner.ISpawnLocator | |
| FindNearParent(Vector3 parentPos, Vector3 playerPos, ref Pcg32 rng) | MegaCrush.Spawner.ISpawnLocator | |
| FindNearParent(Vector3 parentPos, Vector3 playerPos) | MegaCrush.Spawner.ISpawnLocator |