Runtime Spawner 1.5.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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MegaCrush.Spawner.ISpawnLocator Member List

This is the complete list of members for MegaCrush.Spawner.ISpawnLocator, including all inherited members.

Configure(LayerMask mask, float minSpawnRange, float cullDistance, string[] navmeshAreas)MegaCrush.Spawner.ISpawnLocator
ConfigureHints(bool enabled, SpawnHintSettings settings)MegaCrush.Spawner.ISpawnLocator
FindForGlobal(Vector3 playerPos, ref Pcg32 rng)MegaCrush.Spawner.ISpawnLocator
FindForGlobal(Vector3 playerPos)MegaCrush.Spawner.ISpawnLocator
FindForRegion(Bounds regionBounds, float regionHeight, Vector3 playerPos, ref Pcg32 rng)MegaCrush.Spawner.ISpawnLocator
FindForRegion(Bounds regionBounds, float regionHeight, Vector3 playerPos)MegaCrush.Spawner.ISpawnLocator
FindForWave(Transform anchor, float range, Vector3 playerPos, string[] tags, ref Pcg32 rng)MegaCrush.Spawner.ISpawnLocator
FindForWave(Transform spawnPoint, float spawnRange, Vector3 playerPos, string[] hintTags=null)MegaCrush.Spawner.ISpawnLocator
FindNearParent(Vector3 parentPos, Vector3 playerPos, ref Pcg32 rng)MegaCrush.Spawner.ISpawnLocator
FindNearParent(Vector3 parentPos, Vector3 playerPos)MegaCrush.Spawner.ISpawnLocator