Runtime Navmesh Baker 1.4.0
Runtime Navmesh Baker — a coordinator-driven system for runtime NavMesh generation in Unity, supporting Continuous AABB, Grid Cell streaming, and One Shot bake modes with full event and profile integration.
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NavMeshBakeProfile.cs File Reference

Classes

class  MegaCrush.RuntimeNavmeshBaker.NavMeshBakeProfile
 Profile asset that configures runtime NavMesh baking behavior (bounds strategy, collection settings, agent types, costs, throttling, seam links, etc.). Assign an instance of this profile to NavMeshBakerService to control how and when runtime baking occurs. More...
 

Namespaces

namespace  MegaCrush
 
namespace  MegaCrush.RuntimeNavmeshBaker
 

Enumerations

enum  MegaCrush.RuntimeNavmeshBaker.BakeCenterMode { MegaCrush.RuntimeNavmeshBaker.ContinuousAABB = 0 , MegaCrush.RuntimeNavmeshBaker.GridCells = 1 , MegaCrush.RuntimeNavmeshBaker.OneShotFull = 2 }
 How the baking bounds are chosen while the game runs (or at startup for one-shot). More...
 
enum  MegaCrush.RuntimeNavmeshBaker.OneShotBoundsSource { MegaCrush.RuntimeNavmeshBaker.AutoFromSources = 0 , MegaCrush.RuntimeNavmeshBaker.FromBoxCollider = 1 , MegaCrush.RuntimeNavmeshBaker.ManualBounds = 2 }
 World-bounds source used by the OneShotFull mode. More...
 
enum  MegaCrush.RuntimeNavmeshBaker.OneShotStartMode { MegaCrush.RuntimeNavmeshBaker.Manual , MegaCrush.RuntimeNavmeshBaker.OnAwake , MegaCrush.RuntimeNavmeshBaker.OnStart }
 One shot baking control options. More...