Runtime Navmesh Baker 1.4.0
Runtime Navmesh Baker — a coordinator-driven system for runtime NavMesh generation in Unity, supporting Continuous AABB, Grid Cell streaming, and One Shot bake modes with full event and profile integration.
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ProceduralTileManager.cs File Reference

Classes

class  MegaCrush.RuntimeNavmeshBaker.ProceduralTileManager
 Manages a ring of procedural tiles centered on a target (usually the player). Each tile is addressed by integral cell coordinates (cx, cz), mapped to world space via (cx * tileSize.x, yHeight, cz * tileSize.y). Supports pooling, prefab providers, and optional NavMesh rebaking. More...
 
class  MegaCrush.RuntimeNavmeshBaker.ProceduralTileManager.ListCache< T >
 
interface  MegaCrush.RuntimeNavmeshBaker.IProceduralTileProvider
 Contract for procedural tile providers. Implement to decide which prefab spawns for each cell coordinate. More...
 

Namespaces

namespace  MegaCrush
 
namespace  MegaCrush.RuntimeNavmeshBaker