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Runtime Navmesh Baker 1.4.0
Runtime Navmesh Baker — a coordinator-driven system for runtime NavMesh generation in Unity, supporting Continuous AABB, Grid Cell streaming, and One Shot bake modes with full event and profile integration.
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Classes | |
class | MegaCrush.RuntimeNavmeshBaker.WeightedHashTileProvider |
Deterministic weighted random tile provider. Uses a stable integer hash per grid cell + seed to pick from a weighted list of prefabs. More... | |
struct | MegaCrush.RuntimeNavmeshBaker.WeightedHashTileProvider.Entry |
Weighted prefab entry. More... | |
Namespaces | |
namespace | MegaCrush |
namespace | MegaCrush.RuntimeNavmeshBaker |