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| WelcomeDialog () |
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◆ WelcomeDialog()
Megacrush.RuntimeNavmeshBaker.WelcomeDialog.WelcomeDialog |
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Set instance on reloading the window, else it gets lost after script reload (due to PlayMode changes, ...).
◆ BeforeReload()
void Megacrush.RuntimeNavmeshBaker.WelcomeDialog.BeforeReload |
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◆ Init()
static void Megacrush.RuntimeNavmeshBaker.WelcomeDialog.Init |
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◆ OnDisable()
void Megacrush.RuntimeNavmeshBaker.WelcomeDialog.OnDisable |
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◆ OnEnable()
void Megacrush.RuntimeNavmeshBaker.WelcomeDialog.OnEnable |
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◆ OnGUI()
void Megacrush.RuntimeNavmeshBaker.WelcomeDialog.OnGUI |
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◆ ShowWindow()
static void Megacrush.RuntimeNavmeshBaker.WelcomeDialog.ShowWindow |
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◆ buttonWidth
int Megacrush.RuntimeNavmeshBaker.WelcomeDialog.buttonWidth = 175 |
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◆ instance
WelcomeDialog Megacrush.RuntimeNavmeshBaker.WelcomeDialog.instance = null |
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◆ minWindowSize
Vector2 Megacrush.RuntimeNavmeshBaker.WelcomeDialog.minWindowSize = new Vector2(350, 180) |
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◆ showOnStartup
bool Megacrush.RuntimeNavmeshBaker.WelcomeDialog.showOnStartup = true |
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◆ windowHeader
Texture Megacrush.RuntimeNavmeshBaker.WelcomeDialog.windowHeader |
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The documentation for this class was generated from the following file:
- D:/projects/Asset Store Packages/com.pixelwizards.runtimenavmeshbaker/Code/Editor/Popup/WelcomeDialog.cs