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| | WelcomeDialog () |
| | Set instance on reloading the window, else it gets lost after script reload (due to PlayMode changes, ...).
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| static void | ShowWindow () |
| | Show the Welcome Dialog window.
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| static void | Init () |
| | Initialize the window.
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◆ WelcomeDialog()
| Megacrush.RuntimeNavmeshBaker.WelcomeDialog.WelcomeDialog |
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Set instance on reloading the window, else it gets lost after script reload (due to PlayMode changes, ...).
◆ BeforeReload()
| void Megacrush.RuntimeNavmeshBaker.WelcomeDialog.BeforeReload |
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Make sure we close the window on a domain reload.
◆ Init()
| static void Megacrush.RuntimeNavmeshBaker.WelcomeDialog.Init |
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◆ OnDisable()
| void Megacrush.RuntimeNavmeshBaker.WelcomeDialog.OnDisable |
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◆ OnEnable()
| void Megacrush.RuntimeNavmeshBaker.WelcomeDialog.OnEnable |
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◆ OnGUI()
| void Megacrush.RuntimeNavmeshBaker.WelcomeDialog.OnGUI |
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◆ ShowWindow()
| static void Megacrush.RuntimeNavmeshBaker.WelcomeDialog.ShowWindow |
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Show the Welcome Dialog window.
◆ buttonWidth
| int Megacrush.RuntimeNavmeshBaker.WelcomeDialog.buttonWidth = 175 |
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◆ instance
| WelcomeDialog Megacrush.RuntimeNavmeshBaker.WelcomeDialog.instance = null |
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◆ minWindowSize
| Vector2 Megacrush.RuntimeNavmeshBaker.WelcomeDialog.minWindowSize = new Vector2(350, 180) |
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◆ showOnStartup
| bool Megacrush.RuntimeNavmeshBaker.WelcomeDialog.showOnStartup = true |
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◆ windowHeader
| Texture Megacrush.RuntimeNavmeshBaker.WelcomeDialog.windowHeader |
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The documentation for this class was generated from the following file:
- D:/projects/Asset Store Packages/com.pixelwizards.runtimenavmeshbaker/Code/Editor/Popup/WelcomeDialog.cs