Runtime Navmesh Baker
1.0.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all variables with links to the classes they belong to:
agent :
MegaCrush.NavmeshBaker.Sample.ClickToMoveController
autoInitialize :
MegaCrush.RuntimeNavmeshBaker.NavMeshBaker
buttonWidth :
Megacrush.RuntimeNavmeshBaker.WelcomeDialog
distance :
MegaCrush.NavmeshBaker.Sample.ClickToMoveController
entry :
MegaCrush.RuntimeNavmeshBaker.NavmeshBakerInspector
hit :
MegaCrush.NavmeshBaker.Sample.ClickToMoveController
inspectorHeader :
MegaCrush.RuntimeNavmeshBaker.NavmeshBakerInspector
instance :
Megacrush.RuntimeNavmeshBaker.WelcomeDialog
mainCam :
MegaCrush.NavmeshBaker.Sample.ClickToMoveController
markupsPerSurface :
MegaCrush.RuntimeNavmeshBaker.NavMeshBaker
minWindowSize :
Megacrush.RuntimeNavmeshBaker.WelcomeDialog
modifiersPerSurface :
MegaCrush.RuntimeNavmeshBaker.NavMeshBaker
movePosition :
MegaCrush.NavmeshBaker.Sample.ClickToMoveController
moveThreshold :
MegaCrush.RuntimeNavmeshBaker.NavMeshBaker
navMeshBounds :
MegaCrush.RuntimeNavmeshBaker.NavMeshBaker
navmeshBuildSettings :
MegaCrush.RuntimeNavmeshBaker.NavMeshBaker
navMeshDatas :
MegaCrush.RuntimeNavmeshBaker.NavMeshBaker
navMeshSize :
MegaCrush.RuntimeNavmeshBaker.NavMeshBaker
nvs :
MegaCrush.RuntimeNavmeshBaker.NavmeshBakerInspector
player :
MegaCrush.RuntimeNavmeshBaker.NavMeshBaker
ray :
MegaCrush.NavmeshBaker.Sample.ClickToMoveController
showOnStartup :
Megacrush.RuntimeNavmeshBaker.WelcomeDialog
sourcesPerSurface :
MegaCrush.RuntimeNavmeshBaker.NavMeshBaker
surfaces :
MegaCrush.RuntimeNavmeshBaker.NavMeshBaker
updateRate :
MegaCrush.RuntimeNavmeshBaker.NavMeshBaker
windowHeader :
Megacrush.RuntimeNavmeshBaker.WelcomeDialog
worldAnchor :
MegaCrush.RuntimeNavmeshBaker.NavMeshBaker
writeToConsole :
MegaCrush.RuntimeNavmeshBaker.NavMeshBaker
Generated by
1.10.0