Runtime Spawner 1.3.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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File List
Here is a list of all files with brief descriptions:
[detail level 123456]
  Code
  Editor
  Inspectors
 EnemySpawnHintPointInspector.cs
 IntensityProfileInspector.cs
 LocalAreaSpawnerInspector.cs
 RuntimeSpawnerInspector.cs
 SpawnDirectorInspector.cs
 SpawnEntryInspector.cs
 SpawnHintSettingsInspector.cs
 SpecialEncounterManagerInspector.cs
 SpecialProfileInspector.cs
 WaveSpawnerInspector.cs
 WaveSpawnPointInspector.cs
 WaveTriggerInspector.cs
  Menu
 RuntimeSpawnerMenu.cs
  Popup
 WelcomeDialog.cs
 WindowOpener.cs
  PropertyDrawers
 LoopPolicyDrawer.cs
 MinMaxRangeDrawer.cs
 NavMeshPlacementPolicyDrawer.cs
  Settings
 RuntimeSpawnerSettingsProvider.cs
  Runtime
  Components
 LocalAreaSpawner.cs
 RuntimeSpawner.cs
 SpawnDirector.cs
 SpecialEncounterManager.cs
 WaveSpawnPoint.cs
 WaveTrigger.cs
  Hints
 EnemySpawnHintPoint.cs
 SpawnHintRegistry.cs
 SpawnHintSettings.cs
  Interfaces
 ISpecialsTelemetry.cs
  Internals
  Diagnostics
 SpawnerDiagnosticsHUD.cs
  SpawnLoops
 GlobalSpawnLoop.cs
 RegionSpawnLoop.cs
 WaveSpawnLoop.cs
 WaveTableRunner.cs
 PoolAdapter.cs
 PopulationTracker.cs
 SignalBus.cs
 SpawnExecutor.cs
 SpawnLocator.cs
  ScriptableObjects
  Base
 SpecialsTelemetryProvider.cs
 IntensityProfile.cs
 LoopPolicy.cs
 SpawnEntry.cs
 SpecialProfile.cs
 WaveSpawner.cs
  Settings
 RuntimeSpawnerSettings.cs
  Utils
 ListPool.cs
 minMaxRangeAttribute.cs
 NavMeshReadyEnabler.cs
 NavMeshUtil.cs
  Samples~
  RuntimeSpawnerSample
  Code
  Editor
  Specials
 BaseSpecialsTelemetryInspector.cs
  Runtime
  AI Behaviours
 AIChase.cs
 AIWander.cs
 DespawnAfterSeconds.cs
  Animation
 SimpleAnimator.cs
  Control
 DemoController.cs
 StartRuntimeSpawner.cs
  Player
 CharController.cs
  Signals
 FireSignalOnStart.cs
 FireSignalOnTriggerExit.cs
  Specials
 BaseSpecialsTelemetry.cs
  UI
 TriggerActivateResetMonitor.cs
 UpdateWaveInfo.cs