Runtime Spawner 1.3.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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RuntimeSpawner.cs File Reference

Classes

class  MegaCrush.Spawner.RuntimeSpawner
 Central coordinator for runtime spawning. Supports three spawn flows:

  • Global spawning – distributed across the world with population caps.
  • Region spawning – localized spawners that activate when the player enters a region.
  • Wave spawning – table-driven encounter waves triggered by WaveTrigger volumes.

Also provides optional internal culling beyond a configurable distance and integrates with an object pool. More...

 
struct  MegaCrush.Spawner.RuntimeSpawner.DeferredJob
 Internal record for deferred placement attempts when placement requires NavMesh but none is present yet. More...
 

Namespaces

namespace  MegaCrush
 
namespace  MegaCrush.Spawner