Runtime Spawner 1.0.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Classes | |
class | InspectorProperty |
class | LocalAreaSpawner |
The local area spawner allows us to weight spawning heavier / lighter when the player enters a given area of the map. Note: does not have it's own API, this is driven by the Runtime Spawner. More... | |
class | LocalAreaSpawnerInspector |
Custom inspector for the Local Area Spawner. More... | |
class | RuntimeSpawner |
A generic object spawning system, supports local regions for density controls. More... | |
class | RuntimeSpawnerInspector |
Custom Inspector for the Runtime Spawner. More... | |
class | RuntimeSpawnerMenu |
class | RuntimeSpawnerSettings |
The Runtime Spawner settings. More... | |
class | RuntimeSpawnerSettingsProvider |
Draw the settings provider. More... | |
class | SpawnEntry |
Each object that we spawn has a spawn definition. More... | |
class | SpawnEntryInspector |
Custom Inspector for Spawn Entry. More... | |
class | WaveEntry |
Configuration for a single wave. More... | |
class | WaveSpawner |
Each object that we spawn has a spawn definition. More... | |
class | WaveSpawnerInspector |
class | WaveSpawnPoint |
Used by the Wave Spawner, defines a custom spawn point. More... | |
class | WaveSpawnPointInspector |
class | WaveTrigger |
A very simple trigger system for the Wave Spawner. More... | |
class | WaveTriggerInspector |
class | WelcomeDialog |
class | WindowOpener |