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| WelcomeDialog () |
| Set instance on reloading the window, else it gets lost after script reload (due to PlayMode changes, ...).
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◆ WelcomeDialog()
MegaCrush.Spawner.WelcomeDialog.WelcomeDialog |
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Set instance on reloading the window, else it gets lost after script reload (due to PlayMode changes, ...).
◆ BeforeReload()
void MegaCrush.Spawner.WelcomeDialog.BeforeReload |
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◆ Init()
static void MegaCrush.Spawner.WelcomeDialog.Init |
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◆ OnDisable()
void MegaCrush.Spawner.WelcomeDialog.OnDisable |
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◆ OnEnable()
void MegaCrush.Spawner.WelcomeDialog.OnEnable |
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◆ OnGUI()
void MegaCrush.Spawner.WelcomeDialog.OnGUI |
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◆ ShowWindow()
static void MegaCrush.Spawner.WelcomeDialog.ShowWindow |
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◆ buttonWidth
int MegaCrush.Spawner.WelcomeDialog.buttonWidth = 175 |
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◆ instance
◆ minWindowSize
Vector2 MegaCrush.Spawner.WelcomeDialog.minWindowSize = new Vector2(350, 180) |
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◆ showOnStartup
bool MegaCrush.Spawner.WelcomeDialog.showOnStartup = true |
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◆ windowHeader
Texture MegaCrush.Spawner.WelcomeDialog.windowHeader |
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The documentation for this class was generated from the following file:
- D:/projects/Asset Store Packages/com.pixelwizards.runtimespawner/Code/Editor/Popup/WelcomeDialog.cs