Runtime Spawner 1.0.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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MegaCrush.Spawner.RuntimeSpawnerSettings Class Reference

The Runtime Spawner settings. More...

Inheritance diagram for MegaCrush.Spawner.RuntimeSpawnerSettings:

Static Public Member Functions

static RuntimeSpawnerSettings GetOrCreateSettings ()
 
static SerializedObject GetSerializedSettings ()
 

Public Attributes

Color worldExtentsColor = new(0f, 0f, 0.9f, 0.5f)
 
Color localAreaSpawnerColor = new(0f, 0.9f, 0f, 0.5f)
 
Color waveTriggerColor = new(0.9f, 0.5f, 0f, 0.5f)
 
Color waveSpawnpointColor = new(1f, 0f, 0f, 1f)
 

Static Private Attributes

const string defaultSettingsPath = "Assets/RuntimeSpawnerSettings.asset"
 
static string settingsPath
 

Detailed Description

The Runtime Spawner settings.

Member Function Documentation

◆ GetOrCreateSettings()

static RuntimeSpawnerSettings MegaCrush.Spawner.RuntimeSpawnerSettings.GetOrCreateSettings ( )
static

◆ GetSerializedSettings()

static SerializedObject MegaCrush.Spawner.RuntimeSpawnerSettings.GetSerializedSettings ( )
static

Member Data Documentation

◆ defaultSettingsPath

const string MegaCrush.Spawner.RuntimeSpawnerSettings.defaultSettingsPath = "Assets/RuntimeSpawnerSettings.asset"
staticprivate

◆ localAreaSpawnerColor

Color MegaCrush.Spawner.RuntimeSpawnerSettings.localAreaSpawnerColor = new(0f, 0.9f, 0f, 0.5f)

◆ settingsPath

string MegaCrush.Spawner.RuntimeSpawnerSettings.settingsPath
staticprivate

◆ waveSpawnpointColor

Color MegaCrush.Spawner.RuntimeSpawnerSettings.waveSpawnpointColor = new(1f, 0f, 0f, 1f)

◆ waveTriggerColor

Color MegaCrush.Spawner.RuntimeSpawnerSettings.waveTriggerColor = new(0.9f, 0.5f, 0f, 0.5f)

◆ worldExtentsColor

Color MegaCrush.Spawner.RuntimeSpawnerSettings.worldExtentsColor = new(0f, 0f, 0.9f, 0.5f)

The documentation for this class was generated from the following file: