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Runtime Spawner 1.0.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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The Runtime Spawner settings. More...
Static Public Member Functions | |
static RuntimeSpawnerSettings | GetOrCreateSettings () |
static SerializedObject | GetSerializedSettings () |
Public Attributes | |
Color | worldExtentsColor = new(0f, 0f, 0.9f, 0.5f) |
Color | localAreaSpawnerColor = new(0f, 0.9f, 0f, 0.5f) |
Color | waveTriggerColor = new(0.9f, 0.5f, 0f, 0.5f) |
Color | waveSpawnpointColor = new(1f, 0f, 0f, 1f) |
Static Private Attributes | |
const string | defaultSettingsPath = "Assets/RuntimeSpawnerSettings.asset" |
static string | settingsPath |
The Runtime Spawner settings.
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staticprivate |
Color MegaCrush.Spawner.RuntimeSpawnerSettings.localAreaSpawnerColor = new(0f, 0.9f, 0f, 0.5f) |
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staticprivate |
Color MegaCrush.Spawner.RuntimeSpawnerSettings.waveSpawnpointColor = new(1f, 0f, 0f, 1f) |
Color MegaCrush.Spawner.RuntimeSpawnerSettings.waveTriggerColor = new(0.9f, 0.5f, 0f, 0.5f) |
Color MegaCrush.Spawner.RuntimeSpawnerSettings.worldExtentsColor = new(0f, 0f, 0.9f, 0.5f) |