Runtime Spawner 1.0.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Configuration for a single wave. More...
Public Attributes | |
string | name |
Name of the wave. | |
string | description |
Description for the wave. | |
float | spawnDelay = 0f |
Initial wave delay. | |
float | spawnInstanceInterval = 0.5f |
Delay between spawning. | |
int | spawnCountMin = 1 |
Min spawn count. | |
int | spawnCountMax = 10 |
max spawn count | |
List< SpawnEntry > | spawners = new() |
the spawners to use | |
Configuration for a single wave.
string MegaCrush.Spawner.WaveEntry.description |
Description for the wave.
string MegaCrush.Spawner.WaveEntry.name |
Name of the wave.
int MegaCrush.Spawner.WaveEntry.spawnCountMax = 10 |
max spawn count
int MegaCrush.Spawner.WaveEntry.spawnCountMin = 1 |
Min spawn count.
float MegaCrush.Spawner.WaveEntry.spawnDelay = 0f |
Initial wave delay.
List<SpawnEntry> MegaCrush.Spawner.WaveEntry.spawners = new() |
the spawners to use
float MegaCrush.Spawner.WaveEntry.spawnInstanceInterval = 0.5f |
Delay between spawning.