Runtime Spawner 1.0.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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MegaCrush.Spawner.WaveSpawnerInspector Class Reference
Inheritance diagram for MegaCrush.Spawner.WaveSpawnerInspector:

Public Member Functions

override void OnInspectorGUI ()
 

Private Member Functions

void OnEnable ()
 
void ValidateWaves ()
 

Static Private Attributes

static WaveSpawner waveSpawner
 
static Dictionary< int, InspectorPropertyprops = new()
 
static InspectorProperty currentProp
 
static Texture inspectorHeader
 

Member Function Documentation

◆ OnEnable()

void MegaCrush.Spawner.WaveSpawnerInspector.OnEnable ( )
private

◆ OnInspectorGUI()

override void MegaCrush.Spawner.WaveSpawnerInspector.OnInspectorGUI ( )

◆ ValidateWaves()

void MegaCrush.Spawner.WaveSpawnerInspector.ValidateWaves ( )
private

Member Data Documentation

◆ currentProp

InspectorProperty MegaCrush.Spawner.WaveSpawnerInspector.currentProp
staticprivate

◆ inspectorHeader

Texture MegaCrush.Spawner.WaveSpawnerInspector.inspectorHeader
staticprivate

◆ props

Dictionary<int, InspectorProperty> MegaCrush.Spawner.WaveSpawnerInspector.props = new()
staticprivate

◆ waveSpawner

WaveSpawner MegaCrush.Spawner.WaveSpawnerInspector.waveSpawner
staticprivate

The documentation for this class was generated from the following file: