Custom Inspector for the Runtime Spawner.
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void | OnEnable () |
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void | RenderGlobalSpawner () |
| Render the Global Spawner foldout UI.
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void | RenderLocalSpawner () |
| Render the Local Spawner foldout UI.
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void | RenderWaveSpawner () |
| Render the Wave Spawner foldout UI.
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void | GSHeader (Rect rect) |
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void | GSElement (Rect rect, int index, bool isactive, bool isfocused) |
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void | GSAdd (ReorderableList list) |
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void | GSRemove (ReorderableList list) |
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void | WTHeader (Rect rect) |
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void | WTElement (Rect rect, int index, bool isactive, bool isfocused) |
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void | WTAdd (ReorderableList list) |
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void | WTRemove (ReorderableList list) |
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void | SRHeader (Rect rect) |
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void | SRElement (Rect rect, int index, bool isactive, bool isfocused) |
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void | SRAdd (ReorderableList list) |
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void | SRRemove (ReorderableList list) |
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void | NMAHeader (Rect rect) |
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void | NMAElement (Rect rect, int index, bool isactive, bool isfocused) |
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void | NMAAdd (ReorderableList list) |
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void | NMARemove (ReorderableList list) |
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Custom Inspector for the Runtime Spawner.
◆ GSAdd()
void MegaCrush.Spawner.RuntimeSpawnerInspector.GSAdd |
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ReorderableList | list | ) |
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◆ GSElement()
void MegaCrush.Spawner.RuntimeSpawnerInspector.GSElement |
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Rect | rect, |
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int | index, |
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bool | isactive, |
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bool | isfocused ) |
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◆ GSHeader()
void MegaCrush.Spawner.RuntimeSpawnerInspector.GSHeader |
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Rect | rect | ) |
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◆ GSRemove()
void MegaCrush.Spawner.RuntimeSpawnerInspector.GSRemove |
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ReorderableList | list | ) |
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◆ NMAAdd()
void MegaCrush.Spawner.RuntimeSpawnerInspector.NMAAdd |
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ReorderableList | list | ) |
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◆ NMAElement()
void MegaCrush.Spawner.RuntimeSpawnerInspector.NMAElement |
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Rect | rect, |
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int | index, |
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bool | isactive, |
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bool | isfocused ) |
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◆ NMAHeader()
void MegaCrush.Spawner.RuntimeSpawnerInspector.NMAHeader |
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Rect | rect | ) |
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◆ NMARemove()
void MegaCrush.Spawner.RuntimeSpawnerInspector.NMARemove |
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ReorderableList | list | ) |
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◆ OnEnable()
void MegaCrush.Spawner.RuntimeSpawnerInspector.OnEnable |
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◆ OnInspectorGUI()
override void MegaCrush.Spawner.RuntimeSpawnerInspector.OnInspectorGUI |
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◆ RenderGlobalSpawner()
void MegaCrush.Spawner.RuntimeSpawnerInspector.RenderGlobalSpawner |
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Render the Global Spawner foldout UI.
◆ RenderLocalSpawner()
void MegaCrush.Spawner.RuntimeSpawnerInspector.RenderLocalSpawner |
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Render the Local Spawner foldout UI.
◆ RenderWaveSpawner()
void MegaCrush.Spawner.RuntimeSpawnerInspector.RenderWaveSpawner |
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Render the Wave Spawner foldout UI.
◆ SRAdd()
void MegaCrush.Spawner.RuntimeSpawnerInspector.SRAdd |
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ReorderableList | list | ) |
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◆ SRElement()
void MegaCrush.Spawner.RuntimeSpawnerInspector.SRElement |
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Rect | rect, |
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int | index, |
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bool | isactive, |
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bool | isfocused ) |
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◆ SRHeader()
void MegaCrush.Spawner.RuntimeSpawnerInspector.SRHeader |
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Rect | rect | ) |
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◆ SRRemove()
void MegaCrush.Spawner.RuntimeSpawnerInspector.SRRemove |
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ReorderableList | list | ) |
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◆ WTAdd()
void MegaCrush.Spawner.RuntimeSpawnerInspector.WTAdd |
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ReorderableList | list | ) |
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◆ WTElement()
void MegaCrush.Spawner.RuntimeSpawnerInspector.WTElement |
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Rect | rect, |
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int | index, |
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bool | isactive, |
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bool | isfocused ) |
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◆ WTHeader()
void MegaCrush.Spawner.RuntimeSpawnerInspector.WTHeader |
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Rect | rect | ) |
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◆ WTRemove()
void MegaCrush.Spawner.RuntimeSpawnerInspector.WTRemove |
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ReorderableList | list | ) |
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◆ entry
◆ globalSpawnerList
ReorderableList MegaCrush.Spawner.RuntimeSpawnerInspector.globalSpawnerList |
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◆ inspectorHeader
Texture MegaCrush.Spawner.RuntimeSpawnerInspector.inspectorHeader |
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◆ navmeshAreaList
ReorderableList MegaCrush.Spawner.RuntimeSpawnerInspector.navmeshAreaList |
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◆ spawnRegionList
ReorderableList MegaCrush.Spawner.RuntimeSpawnerInspector.spawnRegionList |
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◆ waveSpawnerList
ReorderableList MegaCrush.Spawner.RuntimeSpawnerInspector.waveSpawnerList |
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◆ waveTriggerList
ReorderableList MegaCrush.Spawner.RuntimeSpawnerInspector.waveTriggerList |
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The documentation for this class was generated from the following file: