Runtime Spawner 1.0.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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MegaCrush.Spawner.WaveTriggerInspector Class Reference
Inheritance diagram for MegaCrush.Spawner.WaveTriggerInspector:

Public Member Functions

override void OnInspectorGUI ()
 

Private Member Functions

void OnEnable ()
 
void WSPHeader (Rect rect)
 
void WSPElement (Rect rect, int index, bool isactive, bool isfocused)
 
void WSPAdd (ReorderableList list)
 
void WSPRemove (ReorderableList list)
 

Private Attributes

ReorderableList waveSpawnpointList
 

Static Private Attributes

static WaveTrigger entry
 
static Texture inspectorHeader
 

Member Function Documentation

◆ OnEnable()

void MegaCrush.Spawner.WaveTriggerInspector.OnEnable ( )
private

◆ OnInspectorGUI()

override void MegaCrush.Spawner.WaveTriggerInspector.OnInspectorGUI ( )

◆ WSPAdd()

void MegaCrush.Spawner.WaveTriggerInspector.WSPAdd ( ReorderableList list)
private

◆ WSPElement()

void MegaCrush.Spawner.WaveTriggerInspector.WSPElement ( Rect rect,
int index,
bool isactive,
bool isfocused )
private

◆ WSPHeader()

void MegaCrush.Spawner.WaveTriggerInspector.WSPHeader ( Rect rect)
private

◆ WSPRemove()

void MegaCrush.Spawner.WaveTriggerInspector.WSPRemove ( ReorderableList list)
private

Member Data Documentation

◆ entry

WaveTrigger MegaCrush.Spawner.WaveTriggerInspector.entry
staticprivate

◆ inspectorHeader

Texture MegaCrush.Spawner.WaveTriggerInspector.inspectorHeader
staticprivate

◆ waveSpawnpointList

ReorderableList MegaCrush.Spawner.WaveTriggerInspector.waveSpawnpointList
private

The documentation for this class was generated from the following file: