Here is a list of all functions with links to the classes they belong to:
- r -
- RaycastDown() : MegaCrush.Spawner.SpawnLocator
- Rebuild() : MegaCrush.Spawner.SpawnHintRegistry
- RecomputeAll() : MegaCrush.Spawner.RegionPopulationController
- RecomputeNextSpawnAt() : MegaCrush.Spawner.SpecialEncounterManager
- RecomputeRegion() : MegaCrush.Spawner.RegionPopulationController
- Refresh() : MegaCrush.Spawner.SpawnerDiagnosticsHUD
- RefreshAllUI() : MegaCrush.Spawner.Samples.DemoController
- RefreshAnchors() : MegaCrush.Spawner.SpecialEncounterManager
- RefreshRegionEntries() : MegaCrush.Spawner.RegionPopulationController
- RefreshSpecialsTiming() : MegaCrush.Spawner.SpawnerDiagnosticsHUD
- RefreshSpecialsUI() : MegaCrush.Spawner.Samples.DemoController
- RefreshStatus() : MegaCrush.Spawner.Samples.DemoController
- RefreshStepUI() : MegaCrush.Spawner.Samples.DemoController
- RegionSpawnLoop() : MegaCrush.Spawner.RegionSpawnLoop
- Register() : MegaCrush.Spawner.PunAdapter.PUNPoolPrefabProvider, MegaCrush.Spawner.SpawnHintRegistry
- RegisterAll() : MegaCrush.Spawner.PunAdapter.PUNPoolPrefabProvider
- RegisterAllPrefabs() : PunBootstrap
- RegisterFromScene() : MegaCrush.Spawner.PunAdapter.PUNPrefabRegistrar
- RegisterFromSpawner() : MegaCrush.Spawner.PunAdapter.PUNPrefabRegistrar
- RegisterPrefab() : MegaCrush.Spawner.FusionAdapter.FusionPoolProvider
- RegisterRegion() : MegaCrush.Spawner.RegionPopulationController, MegaCrush.Spawner.RuntimeSpawner
- RegisterWaveTrigger() : MegaCrush.Spawner.RuntimeSpawner
- ReleaseInstance() : MegaCrush.Spawner.FusionAdapter.FusionPoolObjectProviderBehaviour, MegaCrush.Spawner.FusionAdapter.FusionPoolProvider
- Remove() : MegaCrush.Spawner.PopulationTracker
- RemoveFromGrid() : MegaCrush.Spawner.SpawnHintRegistry
- RenderDeterminism() : MegaCrush.Spawner.RuntimeSpawnerInspector
- RenderFactory() : MegaCrush.Spawner.RuntimeSpawnerInspector
- RenderGlobalSpawner() : MegaCrush.Spawner.RuntimeSpawnerInspector
- RenderLocalSpawner() : MegaCrush.Spawner.RuntimeSpawnerInspector
- RenderSpawnHints() : MegaCrush.Spawner.RuntimeSpawnerInspector
- RenderWaveSpawner() : MegaCrush.Spawner.RuntimeSpawnerInspector
- RequestImmediateForRule() : MegaCrush.Spawner.SpecialEncounterManager
- RequestImmediateForTag() : MegaCrush.Spawner.SpecialEncounterManager
- RequestImmediateRoll() : MegaCrush.Spawner.SpecialEncounterManager
- Reset() : MegaCrush.Spawner.FireSignalOnTriggerExit, MegaCrush.Spawner.Samples.DemoController, MegaCrush.Spawner.SpawnerDiagnosticsHUD
- ResetEntryCounts() : MegaCrush.Spawner.RuntimeSpawner
- ResetTrigger() : MegaCrush.Spawner.WaveTrigger
- ResolveKey() : MegaCrush.Spawner.PunAdapter.PUNPoolPrefabProvider
- ResolvePositionDet() : MegaCrush.Spawner.SpawnExecutor
- Resume() : MegaCrush.Spawner.SpawnDirector, MegaCrush.Spawner.SpecialEncounterManager
- ResumeSpawners() : MegaCrush.Spawner.RuntimeSpawner
- Return() : MegaCrush.Spawner.IPoolAdapter, MegaCrush.Spawner.PoolAdapter
- Run() : MegaCrush.Spawner.GlobalSpawnLoop, MegaCrush.Spawner.RegionSpawnLoop, MegaCrush.Spawner.WaveTableRunner
- RunWave() : MegaCrush.Spawner.IWaveExecutor, MegaCrush.Spawner.WaveSpawnLoop
- RunWaveSequence() : MegaCrush.Spawner.RuntimeSpawner