Runtime Spawner
1.5.1
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all functions with links to the classes they belong to:
- t -
TagsMatch() :
MegaCrush.Spawner.RegionPopulationController
,
MegaCrush.Spawner.SpawnLocator
TimeToReset() :
MegaCrush.Spawner.WaveTrigger
ToggleHUD() :
MegaCrush.Spawner.Samples.DemoController
ToggleSpecials() :
MegaCrush.Spawner.Samples.DemoController
ToggleVisible() :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
TriggerNearestWave() :
MegaCrush.Spawner.Samples.DemoController
TryAdd() :
MegaCrush.Spawner.PunAdapter.PUNPrefabRegistrar
TryFromHints() :
MegaCrush.Spawner.SpawnLocator
TryGetAveragePlayerHP() :
MegaCrush.Spawner.ISpecialsTelemetry
,
MegaCrush.Spawner.Samples.BasicSpecialsTelemetry
,
MegaCrush.Spawner.SpecialsTelemetryProvider
TryGetMeta() :
MegaCrush.Spawner.PopulationTracker
TryGetMinMax() :
MegaCrush.Spawner.MinMaxRangeDrawer
TryGetNetworkComponent< T >() :
MegaCrush.Spawner.BasicSpawnHandle
,
MegaCrush.Spawner.ISpawnHandle
TryGetPressure() :
MegaCrush.Spawner.ISpecialsTelemetry
,
MegaCrush.Spawner.Samples.BasicSpecialsTelemetry
,
MegaCrush.Spawner.SpecialsTelemetryProvider
TryPickAnchor() :
MegaCrush.Spawner.SpecialEncounterManager
TryReserve() :
MegaCrush.Spawner.SpawnHintRegistry
TryResolveKey() :
MegaCrush.Spawner.PunAdapter.PUNPoolPrefabProvider
TryResolvePrefab() :
MegaCrush.Spawner.PunAdapter.PUNPoolPrefabProvider
TrySnapToNavMesh() :
MegaCrush.Spawner.SpawnHintPointInspector
TryStartSpawnerIfMaster() :
PunBootstrap
TryStartWanderIfAuthoritative() :
MegaCrush.Spawner.FusionAdapter.Samples.AIWander
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1.10.0