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Runtime Spawner 1.5.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Provides runtime telemetry used by SpecialEncounterManager rule checks. Implement this in-game and supply it via inspector or code. More...
Public Member Functions | |
| bool | TryGetPressure (out float value) |
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| bool | TryGetAveragePlayerHP (out float value) |
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Provides runtime telemetry used by SpecialEncounterManager rule checks. Implement this in-game and supply it via inspector or code.
| bool MegaCrush.Spawner.ISpecialsTelemetry.TryGetAveragePlayerHP | ( | out float | value | ) |
Implemented in MegaCrush.Spawner.SpecialsTelemetryProvider, and MegaCrush.Spawner.Samples.BasicSpecialsTelemetry.
| bool MegaCrush.Spawner.ISpecialsTelemetry.TryGetPressure | ( | out float | value | ) |
Implemented in MegaCrush.Spawner.SpecialsTelemetryProvider, and MegaCrush.Spawner.Samples.BasicSpecialsTelemetry.