Runtime Spawner
1.3.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all variables with links to the classes they belong to:
- r -
radius :
MegaCrush.Spawner.EnemySpawnHintPoint
range :
MegaCrush.Spawner.WaveSpawnPoint
raycastToGround :
MegaCrush.Spawner.NavMeshReadyEnabler
rb :
MegaCrush.Spawner.Samples.SimpleMotionAnimator
reactivateTime :
MegaCrush.Spawner.WaveTrigger
reactivateTrigger :
MegaCrush.Spawner.WaveTrigger
Region :
MegaCrush.Spawner.SpawnContext
regionSearchPadding :
MegaCrush.Spawner.SpawnHintSettings
regionText :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
registered :
MegaCrush.Spawner.LocalAreaSpawner
registeredWithOwner :
MegaCrush.Spawner.WaveTrigger
requireNavMesh :
MegaCrush.Spawner.EnemySpawnHintPoint
requireNoLOS :
MegaCrush.Spawner.SpecialRule
reservationSeconds :
MegaCrush.Spawner.SpawnHintSettings
restrictToNavmeshAreas :
MegaCrush.Spawner.LocalAreaSpawner
,
MegaCrush.Spawner.RuntimeSpawner
restSeconds :
MegaCrush.Spawner.LoopPolicy
right :
MegaCrush.Spawner.Samples.CharController
RootMenu :
MegaCrush.Spawner.RuntimeSpawnerMenu
rules :
MegaCrush.Spawner.SpecialProfile
rulesList :
MegaCrush.Spawner.SpecialEncounterManagerInspector
Generated by
1.10.0