Runtime Spawner
1.5.1
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all variables with links to the classes they belong to:
- r -
radius :
MegaCrush.Spawner.SpawnHintPoint
range :
MegaCrush.Spawner.WaveSpawnPoint
rb :
MegaCrush.Spawner.Samples.SimpleMotionAnimator
reactivateTime :
MegaCrush.Spawner.WaveTrigger
reactivateTrigger :
MegaCrush.Spawner.WaveTrigger
Region :
MegaCrush.Spawner.SpawnContext
regionSearchPadding :
MegaCrush.Spawner.SpawnHintSettings
regionText :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
registered :
MegaCrush.Spawner.LocalAreaSpawner
registeredWithOwner :
MegaCrush.Spawner.WaveTrigger
replaceInsteadOfAppend :
MegaCrush.Spawner.RegionSpawnLibrary.Rule
requiredTags :
MegaCrush.Spawner.RegionSpawnLibrary.Rule
requireNavMesh :
MegaCrush.Spawner.SpawnHintPoint
requireNoLOS :
MegaCrush.Spawner.SpecialRule
reservationSeconds :
MegaCrush.Spawner.SpawnHintSettings
restrictToNavmeshAreas :
MegaCrush.Spawner.LocalAreaSpawner
,
MegaCrush.Spawner.RuntimeSpawner
restSeconds :
MegaCrush.Spawner.LoopPolicy
retryBase :
MegaCrush.Spawner.NavMeshReadyEnabler
retryMax :
MegaCrush.Spawner.NavMeshReadyEnabler
right :
MegaCrush.Spawner.Samples.CharController
,
MegaCrush.Spawner.Samples.CharControllerPUN
Rng :
MegaCrush.Spawner.SpawnContext
roomNameInput :
PunBootstrap
Root :
MegaCrush.Spawner.EditorMenuPaths
RootMenu :
MegaCrush.Spawner.RuntimeSpawnerMenu
Rotation :
MegaCrush.Spawner.SpawnRequest
rules :
MegaCrush.Spawner.RegionSpawnLibrary
,
MegaCrush.Spawner.SpecialProfile
rulesList :
MegaCrush.Spawner.SpecialEncounterManagerInspector
runner :
MegaCrush.Spawner.FusionAdapter.FusionFactoryAsset
,
MegaCrush.Spawner.FusionAdapter.Samples.FusionBootstrap
,
MegaCrush.Spawner.Samples.LocalInput
runnerSource :
MegaCrush.Spawner.FusionAdapter.FusionFactoryAsset
running :
MegaCrush.Spawner.NavMeshReadyEnabler
Generated by
1.10.0