Runtime Spawner
1.5.1
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all class members with links to the classes they belong to:
- e -
enableThreshold :
MegaCrush.Spawner.RegionPopulationController
End() :
MegaCrush.Spawner.SpawnDirector
,
MegaCrush.Spawner.SpecialEncounterManager
EnsureComponent< T >() :
MegaCrush.Spawner.RuntimeSpawnerMenu
EnsureEnabler() :
MegaCrush.Spawner.SpawnExecutor
EnsureOnNavMesh() :
MegaCrush.Spawner.Samples.AIWanderPUN
EnsurePool() :
MegaCrush.Spawner.IPoolAdapter
,
MegaCrush.Spawner.PoolAdapter
EnsureRunner() :
MegaCrush.Spawner.FusionAdapter.Samples.FusionBootstrap
EnsureSelectionOrCreate() :
MegaCrush.Spawner.RuntimeSpawnerMenu
entry :
MegaCrush.Spawner.RegionSpawnLibrary.Rule
,
MegaCrush.Spawner.RuntimeSpawner.DeferredJob
,
MegaCrush.Spawner.RuntimeSpawnerInspector
,
MegaCrush.Spawner.SpawnDirectorInspector
,
MegaCrush.Spawner.SpawnEntryInspector
Entry :
MegaCrush.Spawner.SpawnRequest
entry :
MegaCrush.Spawner.SpecialRule
,
MegaCrush.Spawner.WaveTriggerInspector
evalEverySeconds :
MegaCrush.Spawner.SpecialRule
EvalLoop() :
MegaCrush.Spawner.SpecialEncounterManager
EvaluateWeight() :
MegaCrush.Spawner.RegionSpawnLibrary
Executor :
MegaCrush.Spawner.RuntimeSpawner
ExtraPadding :
MegaCrush.Spawner.NavMeshPlacementPolicyDrawer
Generated by
1.10.0