Here is a list of all functions with links to the classes they belong to:
- s -
- ScanSceneForHints() : MegaCrush.Spawner.SpawnHintRegistry
- SetAnchorTags() : MegaCrush.Spawner.WaveSpawnPoint
- SetConcurrentAliveCap() : MegaCrush.Spawner.RuntimeSpawner
- SetCooldown() : MegaCrush.Spawner.SpecialEncounterManager
- SetGlobalSeed() : MegaCrush.Spawner.RuntimeSpawner
- SetGlobalSpawnWindow() : MegaCrush.Spawner.RuntimeSpawner
- SetLibrary() : MegaCrush.Spawner.RegionPopulationController
- SetPlayer() : MegaCrush.Spawner.RuntimeSpawner
- SetRange() : MegaCrush.Spawner.WaveSpawnPoint
- SetRunning() : MegaCrush.Spawner.SpecialEncounterManager
- SetSpawnRateMultiplier() : MegaCrush.Spawner.RuntimeSpawner
- SetStartAutomatically() : MegaCrush.Spawner.RuntimeSpawner
- SetStep() : MegaCrush.Spawner.SpawnDirector
- SetStepFromSlider() : MegaCrush.Spawner.Samples.DemoController
- SetTelemetryProvider() : MegaCrush.Spawner.SpecialEncounterManager
- SetupLocalPlayer() : MegaCrush.Spawner.FusionAdapter.Samples.FusionBootstrap
- SetVisible() : MegaCrush.Spawner.SpawnerDiagnosticsHUD
- SetWaveRateMultiplier() : MegaCrush.Spawner.RuntimeSpawner
- ShouldRunAuthority() : MegaCrush.Spawner.Samples.AIWanderPUN
- ShowHide() : MegaCrush.Spawner.LocalAreaSpawner, MegaCrush.Spawner.SpawnerDiagnosticsHUD, MegaCrush.Spawner.WaveTrigger
- ShowHideSpawnVolumes() : MegaCrush.Spawner.RuntimeSpawner
- ShowHideWaveTriggers() : MegaCrush.Spawner.RuntimeSpawner
- ShowOccluderRange() : MegaCrush.Spawner.RuntimeSpawner
- ShowWindow() : MegaCrush.Spawner.WelcomeDialog
- ShutdownClicked() : MegaCrush.Spawner.FusionAdapter.Samples.FusionBootstrap
- SignalBusReceived() : MegaCrush.Spawner.WaveTableRunner
- SinglePlayerPoolFactory() : MegaCrush.Spawner.SinglePlayerPoolFactory
- SortRulesByMinStep() : MegaCrush.Spawner.RegionSpawnLibraryInspector
- Spawn() : MegaCrush.Spawner.FusionAdapter.FusionObjectFactory, MegaCrush.Spawner.IObjectFactory, MegaCrush.Spawner.ISpawnExecutor, MegaCrush.Spawner.PunAdapter.PUNObjectFactory, MegaCrush.Spawner.SinglePlayerPoolFactory, MegaCrush.Spawner.SpawnExecutor
- SpawnAsync() : MegaCrush.Spawner.FusionAdapter.FusionObjectFactory, MegaCrush.Spawner.IObjectFactory, MegaCrush.Spawner.PunAdapter.PUNObjectFactory, MegaCrush.Spawner.SinglePlayerPoolFactory
- Spawned() : MegaCrush.Spawner.Samples.CharController_Fusion
- SpawnExecutor() : MegaCrush.Spawner.SpawnExecutor
- SpawnOne() : MegaCrush.Spawner.SpawnExecutor
- SpawnRequest() : MegaCrush.Spawner.SpawnRequest
- SRAdd() : MegaCrush.Spawner.RuntimeSpawnerInspector
- SRElement() : MegaCrush.Spawner.RuntimeSpawnerInspector
- SRHeader() : MegaCrush.Spawner.RuntimeSpawnerInspector
- SRRemove() : MegaCrush.Spawner.RuntimeSpawnerInspector
- Start() : MegaCrush.Spawner.FireSignalOnStart, MegaCrush.Spawner.LocalAreaSpawner, MegaCrush.Spawner.RuntimeSpawner, MegaCrush.Spawner.Samples.CharController, MegaCrush.Spawner.Samples.CharControllerPUN, MegaCrush.Spawner.Samples.RuntimeSpawnerControl, MegaCrush.Spawner.Samples.UpdateWaveInfo, MegaCrush.Spawner.WaveTrigger
- StartClicked() : MegaCrush.Spawner.FusionAdapter.Samples.FusionBootstrap
- StartRuntimeSpawner() : MegaCrush.Spawner.Samples.RuntimeSpawnerControl
- StartSpawners() : MegaCrush.Spawner.RuntimeSpawner, MegaCrush.Spawner.Samples.DemoController
- StepAllowed() : MegaCrush.Spawner.SpecialEncounterManager
- StepDown() : MegaCrush.Spawner.Samples.DemoController, MegaCrush.Spawner.SpawnDirector
- StepUp() : MegaCrush.Spawner.Samples.DemoController, MegaCrush.Spawner.SpawnDirector
- Stop() : MegaCrush.Spawner.SpawnDirector, MegaCrush.Spawner.SpecialEncounterManager
- StopSpawners() : MegaCrush.Spawner.RuntimeSpawner