Runtime Spawner
1.5.1
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all class members with links to the classes they belong to:
- l -
lastDirection :
MegaCrush.Spawner.Samples.CharController
lastPos :
MegaCrush.Spawner.Samples.SimpleMotionAnimator
LastSpawnAt :
MegaCrush.Spawner.SpecialEncounterManager
layerMask :
MegaCrush.Spawner.RuntimeSpawner
leaveButton :
PunBootstrap
LeaveRoom() :
PunBootstrap
Libraries :
MegaCrush.Spawner.EditorMenuPaths
library :
MegaCrush.Spawner.RegionPopulationController
lifetime :
MegaCrush.Spawner.Samples.DespawnAfterSeconds
localAreaSpawnerColor :
MegaCrush.Spawner.RuntimeSpawnerSettings
localCamera :
MegaCrush.Spawner.Samples.CharControllerPUN
localDensityByStep :
MegaCrush.Spawner.RegionPopulationController
Locator :
MegaCrush.Spawner.RuntimeSpawner
Log() :
MegaCrush.Spawner.FusionAdapter.Samples.FusionBootstrap
logChanges :
MegaCrush.Spawner.RegionPopulationController
LogRegisteredKeys() :
MegaCrush.Spawner.PunAdapter.PUNPoolPrefabProvider
logSpawnEntries :
MegaCrush.Spawner.RuntimeSpawner
LogSpawnEntries :
MegaCrush.Spawner.RuntimeSpawner
logToConsole :
MegaCrush.Spawner.PunAdapter.PUNPoolPrefabProvider
loopPolicy :
MegaCrush.Spawner.WaveEntry
losBlockMask :
MegaCrush.Spawner.SpawnHintSettings
Generated by
1.10.0