Runtime Spawner
1.3.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all class members with links to the classes they belong to:
- r -
radius :
MegaCrush.Spawner.EnemySpawnHintPoint
range :
MegaCrush.Spawner.WaveSpawnPoint
RaycastDown() :
MegaCrush.Spawner.SpawnLocator
raycastToGround :
MegaCrush.Spawner.NavMeshReadyEnabler
rb :
MegaCrush.Spawner.Samples.SimpleMotionAnimator
reactivateTime :
MegaCrush.Spawner.WaveTrigger
reactivateTrigger :
MegaCrush.Spawner.WaveTrigger
Rebuild() :
MegaCrush.Spawner.SpawnHintRegistry
RecomputeNextSpawnAt() :
MegaCrush.Spawner.SpecialEncounterManager
Refresh() :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
RefreshAllUI() :
MegaCrush.Spawner.Samples.DemoController
RefreshAnchors() :
MegaCrush.Spawner.SpecialEncounterManager
RefreshSpecialsTiming() :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
RefreshSpecialsUI() :
MegaCrush.Spawner.Samples.DemoController
RefreshStatus() :
MegaCrush.Spawner.Samples.DemoController
RefreshStepUI() :
MegaCrush.Spawner.Samples.DemoController
Region :
MegaCrush.Spawner.SpawnContext
regionSearchPadding :
MegaCrush.Spawner.SpawnHintSettings
RegionSpawnLoop() :
MegaCrush.Spawner.RegionSpawnLoop
regionText :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
Register() :
MegaCrush.Spawner.SpawnHintRegistry
registered :
MegaCrush.Spawner.LocalAreaSpawner
registeredWithOwner :
MegaCrush.Spawner.WaveTrigger
RegisterRegion() :
MegaCrush.Spawner.RuntimeSpawner
RegisterWaveTrigger() :
MegaCrush.Spawner.RuntimeSpawner
Remove() :
MegaCrush.Spawner.PopulationTracker
RemoveFromGrid() :
MegaCrush.Spawner.SpawnHintRegistry
RenderGlobalSpawner() :
MegaCrush.Spawner.RuntimeSpawnerInspector
RenderLocalSpawner() :
MegaCrush.Spawner.RuntimeSpawnerInspector
RenderSpawnHints() :
MegaCrush.Spawner.RuntimeSpawnerInspector
RenderWaveSpawner() :
MegaCrush.Spawner.RuntimeSpawnerInspector
RequestImmediateForRule() :
MegaCrush.Spawner.SpecialEncounterManager
RequestImmediateForTag() :
MegaCrush.Spawner.SpecialEncounterManager
RequestImmediateRoll() :
MegaCrush.Spawner.SpecialEncounterManager
requireNavMesh :
MegaCrush.Spawner.EnemySpawnHintPoint
requireNoLOS :
MegaCrush.Spawner.SpecialRule
reservationSeconds :
MegaCrush.Spawner.SpawnHintSettings
Reset() :
MegaCrush.Spawner.FireSignalOnTriggerExit
,
MegaCrush.Spawner.Samples.DemoController
,
MegaCrush.Spawner.SpawnerDiagnosticsHUD
ResetTrigger() :
MegaCrush.Spawner.WaveTrigger
ResolvePosition() :
MegaCrush.Spawner.SpawnExecutor
RestrictToNavmeshAreas :
MegaCrush.Spawner.LocalAreaSpawner
restrictToNavmeshAreas :
MegaCrush.Spawner.LocalAreaSpawner
,
MegaCrush.Spawner.RuntimeSpawner
restSeconds :
MegaCrush.Spawner.LoopPolicy
Return() :
MegaCrush.Spawner.IPoolAdapter
,
MegaCrush.Spawner.PoolAdapter
right :
MegaCrush.Spawner.Samples.CharController
RootMenu :
MegaCrush.Spawner.RuntimeSpawnerMenu
rules :
MegaCrush.Spawner.SpecialProfile
rulesList :
MegaCrush.Spawner.SpecialEncounterManagerInspector
Run() :
MegaCrush.Spawner.GlobalSpawnLoop
,
MegaCrush.Spawner.NavMeshReadyEnabler
,
MegaCrush.Spawner.RegionSpawnLoop
,
MegaCrush.Spawner.WaveTableRunner
RunWave() :
MegaCrush.Spawner.IWaveExecutor
,
MegaCrush.Spawner.WaveSpawnLoop
RunWaveSequence() :
MegaCrush.Spawner.RuntimeSpawner
Generated by
1.10.0