Runtime Spawner
1.5.1
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all variables with links to the classes they belong to:
- d -
dampTime :
MegaCrush.Spawner.Samples.SimpleMotionAnimator
deadZone :
MegaCrush.Spawner.Samples.SimpleMotionAnimator
debugLogs :
MegaCrush.Spawner.Samples.AIWanderPUN
,
MegaCrush.Spawner.SpawnHintSettings
defaultRoomName :
PunBootstrap
defaultSessionName :
MegaCrush.Spawner.FusionAdapter.Samples.FusionBootstrap
deferredTickSeconds :
MegaCrush.Spawner.RuntimeSpawner
DelayIfSceneManagerIsBusy :
MegaCrush.Spawner.FusionAdapter.FusionPoolProvider
denyLineOfSight :
MegaCrush.Spawner.SpawnHintPoint
description :
MegaCrush.Spawner.Samples.UpdateWaveInfo
,
MegaCrush.Spawner.WaveEntry
,
MegaCrush.Spawner.WaveSpawner
desiredSpeed :
MegaCrush.Spawner.Samples.CharController
,
MegaCrush.Spawner.Samples.CharControllerPUN
despawnAllBtn :
MegaCrush.Spawner.Samples.DemoController
director :
MegaCrush.Spawner.RegionPopulationController
,
MegaCrush.Spawner.Samples.DemoController
,
MegaCrush.Spawner.SpawnerDiagnosticsHUD
distance :
MegaCrush.Spawner.Samples.AIChase
distanceRange :
MegaCrush.Spawner.SpecialRule
DocsUrl :
MegaCrush.EditorGUIEx.RuntimeSpawnerEditorMeta
dontDestroyRunner :
MegaCrush.Spawner.FusionAdapter.Samples.FusionBootstrap
drawExtents :
MegaCrush.Spawner.RuntimeSpawner
durationSeconds :
MegaCrush.Spawner.LoopPolicy
Generated by
1.10.0