Runtime Spawner
1.5.1
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all variables with links to the classes they belong to:
- p -
PackageId :
MegaCrush.EditorGUIEx.RuntimeSpawnerEditorMeta
panelRoot :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
Parent :
MegaCrush.Spawner.SpawnRequest
pAutoDiscover :
MegaCrush.Spawner.RegionPopulationControllerInspector
pCellSize :
MegaCrush.Spawner.SpawnHintSettingsInspector
pDenyLOS :
MegaCrush.Spawner.SpawnHintPointInspector
pDirector :
MegaCrush.Spawner.RegionPopulationControllerInspector
pEnableThreshold :
MegaCrush.Spawner.RegionPopulationControllerInspector
perRegionCap :
MegaCrush.Spawner.RegionSpawnLibrary.Rule
pFallback :
MegaCrush.Spawner.RegionSpawnLibraryInspector
pGlobalFrac :
MegaCrush.Spawner.SpawnHintSettingsInspector
pHintOnly :
MegaCrush.Spawner.SpawnHintSettingsInspector
pIgnoreGlobalMin :
MegaCrush.Spawner.SpawnHintSettingsInspector
placementPolicy :
MegaCrush.Spawner.SpawnEntry
player :
MegaCrush.Spawner.Samples.AIChase
playerObject :
MegaCrush.Spawner.RuntimeSpawner
PlayerPos :
MegaCrush.Spawner.SpawnContext
playerPrefab :
MegaCrush.Spawner.FusionAdapter.Samples.FusionBootstrap
,
PunBootstrap
playerSpawnPoint :
MegaCrush.Spawner.FusionAdapter.Samples.FusionBootstrap
,
PunBootstrap
playerTag :
MegaCrush.Spawner.LocalAreaSpawner
,
MegaCrush.Spawner.RuntimeSpawner
,
MegaCrush.Spawner.Samples.AIChase
,
MegaCrush.Spawner.WaveTrigger
playerText :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
pLibrary :
MegaCrush.Spawner.RegionPopulationControllerInspector
pLocalDensityByStep :
MegaCrush.Spawner.RegionPopulationControllerInspector
pLogChanges :
MegaCrush.Spawner.RegionPopulationControllerInspector
pLosMask :
MegaCrush.Spawner.SpawnHintSettingsInspector
pMaxAttempts :
MegaCrush.Spawner.SpawnHintSettingsInspector
pMaxPlayerDist :
MegaCrush.Spawner.SpawnHintPointInspector
pMinPlayerDist :
MegaCrush.Spawner.SpawnHintPointInspector
pNavMax :
MegaCrush.Spawner.SpawnHintSettingsInspector
poolInfoText :
MegaCrush.Spawner.SpawnerDiagnosticsHUD
Position :
MegaCrush.Spawner.SpawnRequest
pOverrideAreaMask :
MegaCrush.Spawner.SpawnHintPointInspector
pPreferScoped :
MegaCrush.Spawner.SpawnHintSettingsInspector
pRadius :
MegaCrush.Spawner.SpawnHintPointInspector
Predicted :
MegaCrush.Spawner.SpawnRequest
prefab :
MegaCrush.Spawner.SpawnEntry
Prefab :
MegaCrush.Spawner.SpawnRequest
preferScopedFirst :
MegaCrush.Spawner.SpawnHintSettings
PrefKey_Fold_GlobalSpawners :
MegaCrush.Spawner.RuntimeSpawnerInspector
PrefKey_Fold_RegionSpawners :
MegaCrush.Spawner.RuntimeSpawnerInspector
PrefKey_Fold_SpawnHints :
MegaCrush.Spawner.RuntimeSpawnerInspector
PrefKey_Fold_WaveSpawners :
MegaCrush.Spawner.RuntimeSpawnerInspector
PrefKey_FoldGlobal :
MegaCrush.Spawner.RuntimeSpawnerInspector
pRegionPad :
MegaCrush.Spawner.SpawnHintSettingsInspector
pRequireNavMesh :
MegaCrush.Spawner.SpawnHintPointInspector
pReserveSec :
MegaCrush.Spawner.SpawnHintSettingsInspector
pressure :
MegaCrush.Spawner.Samples.BasicSpecialsTelemetry
prewarmEach :
PunBootstrap
profile :
MegaCrush.Spawner.IntensityProfileInspector
,
MegaCrush.Spawner.SpawnDirector
,
MegaCrush.Spawner.SpecialEncounterManager
Profiles :
MegaCrush.Spawner.EditorMenuPaths
profileSO :
MegaCrush.Spawner.SpawnDirectorInspector
,
MegaCrush.Spawner.SpecialEncounterManagerInspector
prop :
MegaCrush.Spawner.InspectorProperty
props :
MegaCrush.Spawner.WaveSpawnerInspector
pRules :
MegaCrush.Spawner.RegionSpawnLibraryInspector
pSpawner :
MegaCrush.Spawner.RegionPopulationControllerInspector
pTags :
MegaCrush.Spawner.SpawnHintPointInspector
punPrefabsToRegister :
PunBootstrap
pUseJitter :
MegaCrush.Spawner.RegionPopulationControllerInspector
pv :
MegaCrush.Spawner.Samples.CharControllerPUN
pWavePad :
MegaCrush.Spawner.SpawnHintSettingsInspector
pWeight :
MegaCrush.Spawner.SpawnHintPointInspector
Generated by
1.10.0