Runtime Spawner 1.5.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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MegaCrush.Spawner.PunAdapter Namespace Reference

Classes

class  PUNObjectFactory
 Photon PUN–backed implementation of IObjectFactory. More...
 
class  PUNPoolPrefabProvider
 Custom IPunPrefabPool implementation that integrates Photon Unity Networking (PUN) with the RuntimeSpawner and project-wide object pool. More...
 
class  PUNPrefabKey
 Attach to a prefab to give it a stable PUN key. Falls back to GameObject.name if empty. More...
 
class  PUNPrefabRegistrar
 Utility class that automatically registers all prefabs referenced by RuntimeSpawner and its collaborators with a PUNPoolPrefabProvider. More...