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Runtime Spawner 1.5.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Classes | |
| class | PUNObjectFactory |
| Photon PUN–backed implementation of IObjectFactory. More... | |
| class | PUNPoolPrefabProvider |
| Custom IPunPrefabPool implementation that integrates Photon Unity Networking (PUN) with the RuntimeSpawner and project-wide object pool. More... | |
| class | PUNPrefabKey |
| Attach to a prefab to give it a stable PUN key. Falls back to GameObject.name if empty. More... | |
| class | PUNPrefabRegistrar |
| Utility class that automatically registers all prefabs referenced by RuntimeSpawner and its collaborators with a PUNPoolPrefabProvider. More... | |