|
Runtime Spawner 1.5.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
|
Classes | |
| class | AIChase |
| Simple AI chase behaviour. If it sees the player, it chases them. More... | |
| class | AIWander |
| class | AIWanderPUN |
| class | BasicSpecialsTelemetry |
| class | BasicSpecialsTelemetryInspector |
| class | CharController |
| Attach this to the character, optionally also add a rigidbody, just cuz. More... | |
| class | CharController_Fusion |
| class | CharControllerPUN |
| class | DemoController |
| class | DespawnAfterSeconds |
| Simple lifetime despawner. Attach to any pooled spawnable prefab. It will automatically despawn the GameObject after X seconds. More... | |
| struct | InputData |
| class | LocalInput |
| class | RuntimeSpawnerControl |
| Sample script that starts the runtime spawner, instead of it starting automatically. More... | |
| class | SimpleMotionAnimator |
| A simple animator that works for rigidbody, navmesh agent or character controller based characters. More... | |
| class | TriggerActivateResetMonitor |
| Simple script to listen to WaveTrigger events and show / hide an object (the WorldSpace UI) More... | |
| class | UpdateWaveInfo |
| Example UI script listens to wave trigger events. More... | |