Runtime Spawner
1.5.1
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
Loading...
Searching...
No Matches
Here is a list of all variables with links to the classes they belong to:
- m -
mainCamera :
MegaCrush.Spawner.Samples.CharController
,
MegaCrush.Spawner.Samples.CharController_Fusion
masterOnly :
MegaCrush.Spawner.PUNFactoryAsset
max :
MegaCrush.Spawner.FloatRange
,
MegaCrush.Spawner.IntRange
maxAlive :
MegaCrush.Spawner.SpecialRule
maxDeferredRetries :
MegaCrush.Spawner.SpawnEntry
maxGlobalObjectCount :
MegaCrush.Spawner.RuntimeSpawner
maxGroupSize :
MegaCrush.Spawner.SpawnEntry
maxHintAttempts :
MegaCrush.Spawner.SpawnHintSettings
MaxLimit :
MegaCrush.Spawner.MinMaxRangeAttribute
maxLoops :
MegaCrush.Spawner.LoopPolicy
maxObjectCount :
MegaCrush.Spawner.LocalAreaSpawner
,
MegaCrush.Spawner.RuntimeSpawner
maxPlayerDist :
MegaCrush.Spawner.SpawnHintPoint
maxPlayers :
MegaCrush.Spawner.FusionAdapter.Samples.FusionBootstrap
,
PunBootstrap
maxPopulation :
MegaCrush.Spawner.SpawnEntry
maxSimultaneousSpecials :
MegaCrush.Spawner.SpecialProfile
maxStep :
MegaCrush.Spawner.RegionSpawnLibrary.Rule
maxVerticalSnap :
MegaCrush.Spawner.NavMeshReadyEnabler
Metadata :
MegaCrush.Spawner.SpawnRequest
min :
MegaCrush.Spawner.FloatRange
,
MegaCrush.Spawner.IntRange
,
MegaCrush.Spawner.LocalAreaSpawner
minAvgPlayerHP :
MegaCrush.Spawner.SpecialRule
minGapSeconds :
MegaCrush.Spawner.SpecialProfile
minGlobalObjectCount :
MegaCrush.Spawner.RuntimeSpawner
minGroupSize :
MegaCrush.Spawner.SpawnEntry
MinLimit :
MegaCrush.Spawner.MinMaxRangeAttribute
minObjectCount :
MegaCrush.Spawner.LocalAreaSpawner
minPlayerDist :
MegaCrush.Spawner.SpawnHintPoint
minPressure :
MegaCrush.Spawner.SpecialRule
minSpawnRange :
MegaCrush.Spawner.RuntimeSpawner
minSpeed :
MegaCrush.Spawner.Samples.AIWanderPUN
minStep :
MegaCrush.Spawner.RegionSpawnLibrary.Rule
minWindowSize :
MegaCrush.Spawner.WelcomeDialog
modeDropdown :
MegaCrush.Spawner.FusionAdapter.Samples.FusionBootstrap
monitorInterval :
MegaCrush.Spawner.NavMeshReadyEnabler
moveDir :
MegaCrush.Spawner.Samples.CharController_Fusion
moveDirection :
MegaCrush.Spawner.Samples.CharController
,
MegaCrush.Spawner.Samples.CharControllerPUN
MoveSpeed :
MegaCrush.Spawner.Samples.SimpleMotionAnimator
moveThreshold :
MegaCrush.Spawner.Samples.CharController
,
MegaCrush.Spawner.Samples.CharController_Fusion
,
MegaCrush.Spawner.Samples.CharControllerPUN
Generated by
1.10.0