Runtime Spawner
1.0.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Here is a list of all class members with links to the classes they belong to:
- w -
walkSpeed :
MegaCrush.RuntimeSpawnerSample.CharController
Wander() :
MegaCrush.RuntimeSpawnerSample.AIWander
waveInfoPanel :
MegaCrush.RuntimeSpawnerSample.UpdateWaveInfo
waveInterval :
MegaCrush.Spawner.WaveSpawner
waves :
MegaCrush.Spawner.WaveSpawner
waveSpawner :
MegaCrush.Spawner.WaveSpawnerInspector
WaveSpawner :
MegaCrush.Spawner.WaveTrigger
waveSpawner :
MegaCrush.Spawner.WaveTrigger
waveSpawnerList :
MegaCrush.Spawner.RuntimeSpawnerInspector
waveSpawnpointColor :
MegaCrush.Spawner.RuntimeSpawnerSettings
waveSpawnpointList :
MegaCrush.Spawner.WaveTriggerInspector
waveSpawnPoints :
MegaCrush.Spawner.WaveTrigger
WaveSpawnPoints :
MegaCrush.Spawner.WaveTrigger
WaveTriggerActivated() :
MegaCrush.RuntimeSpawnerSample.UpdateWaveInfo
waveTriggerColor :
MegaCrush.Spawner.RuntimeSpawnerSettings
waveTriggerList :
MegaCrush.Spawner.RuntimeSpawnerInspector
waveTriggers :
MegaCrush.Spawner.RuntimeSpawner
WaveTriggers :
MegaCrush.Spawner.RuntimeSpawner
WelcomeDialog() :
MegaCrush.Spawner.WelcomeDialog
windowHeader :
MegaCrush.Spawner.WelcomeDialog
WindowOpener() :
MegaCrush.Spawner.WindowOpener
worldExtentsColor :
MegaCrush.Spawner.RuntimeSpawnerSettings
worldSize :
MegaCrush.Spawner.RuntimeSpawner
WorldSizeVector2 :
MegaCrush.Spawner.RuntimeSpawner
WorldSizeVector3 :
MegaCrush.Spawner.RuntimeSpawner
WSPAdd() :
MegaCrush.Spawner.WaveTriggerInspector
WSPElement() :
MegaCrush.Spawner.WaveTriggerInspector
WSPHeader() :
MegaCrush.Spawner.WaveTriggerInspector
WSPRemove() :
MegaCrush.Spawner.WaveTriggerInspector
WTAdd() :
MegaCrush.Spawner.RuntimeSpawnerInspector
WTElement() :
MegaCrush.Spawner.RuntimeSpawnerInspector
WTHeader() :
MegaCrush.Spawner.RuntimeSpawnerInspector
WTRemove() :
MegaCrush.Spawner.RuntimeSpawnerInspector
Generated by
1.10.0