Runtime Spawner 1.0.0
Generic Runtime spawn and instance pooling system for spawning random AI agents around a map. Works with ANY AI system easily.
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Package List
Here are the packages with brief descriptions (if available):
[detail level 123]
 NMegaCrush
 NRuntimeSpawnerSample
 CAIChaseSimple AI chase behaviour. If it sees the player, it chases them
 CAIWander
 CCharControllerAttach this to the character, optionally also add a rigidbody, just cuz
 CFaceCameraSimple billboard script
 CRuntimeSpawnerControlSample script that starts the runtime spawner, instead of it starting automatically
 CTriggerActivateResetMonitorSimple script to listen to WaveTrigger events and show / hide an object (the WorldSpace UI)
 CUpdateWaveInfoExample UI script listens to wave trigger events
 NSpawner
 CInspectorProperty
 CLocalAreaSpawnerThe local area spawner allows us to weight spawning heavier / lighter when the player enters a given area of the map. Note: does not have it's own API, this is driven by the Runtime Spawner
 CLocalAreaSpawnerInspectorCustom inspector for the Local Area Spawner
 CRuntimeSpawnerA generic object spawning system, supports local regions for density controls
 CRuntimeSpawnerInspectorCustom Inspector for the Runtime Spawner
 CRuntimeSpawnerMenu
 CRuntimeSpawnerSettingsThe Runtime Spawner settings
 CRuntimeSpawnerSettingsProviderDraw the settings provider
 CSpawnEntryEach object that we spawn has a spawn definition
 CSpawnEntryInspectorCustom Inspector for Spawn Entry
 CWaveEntryConfiguration for a single wave
 CWaveSpawnerEach object that we spawn has a spawn definition
 CWaveSpawnerInspector
 CWaveSpawnPointUsed by the Wave Spawner, defines a custom spawn point
 CWaveSpawnPointInspector
 CWaveTriggerA very simple trigger system for the Wave Spawner
 CWaveTriggerInspector
 CWelcomeDialog
 CWindowOpener